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Deep Rock Galactic Boost
Deep Rock Galactic Boost
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Page tpl backDeep Rock Galactic Equipment Unlock Boost

Deep Rock Galactic Equipment Unlock Boost

Deep Rock Galactic Equipment Unlock Boost
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  • Platform:
    Dwarf class:
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Deep Rock Galactic Equipment Unlock Boost is an in-game service that completes the mandatory Equipment License assignments in DRG, unlocking class-specific tools like the Shield Generator, Platform Gun, or Satchel Charges. Each piece of equipment requires finishing a multi-mission assignment from the Assignment Board after reaching the appropriate class level, such as unlocking the Shield Generator for Gunner at level 5 or the Platform Gun for Scout. This Boost handles all those missions, skipping the repetitive grind and instantly making the selected gear available at the Equipment Terminal. Along the way, the service also collects credits, crafting minerals, and character experience, adding value to your loadout and progression. With ChaosBoost, every dwarf gets full access to their class toolkit without wasting time on abandoned caves or lost mission chains.

Rewards

Every Equipment Unlock Boost in DRG delivers far more than just access to locked gear—it streamlines progression, fills your inventory with valuable resources, and eliminates hours of repetitive assignment grinding. The service focuses on activating essential class-specific tools like the Shield Generator, Platform Gun, or Reinforced Power Drills, granting immediate use of equipment that normally requires multiple missions across hazard-filled biomes. In addition to activating the gear, the boost provides full mission rewards: credits, crafting minerals, XP, and extra loot from events or secondary objectives encountered during regular Deep Rock Galactic gameplay.

Unlocked Equipment: All selected class gear becomes available after completing the necessary multi-mission license chains. Tools like the Zipline Launcher or Satchel Charges appear in your Equipment Terminal within DRG, ready for use, modification, and full integration into your class loadout.

Character XP & Progression: Every mission run as part of the Deep Rock Galactic boost contributes experience directly to the active dwarf class. This experience improves class rank, unlocks perk points, passive boosts, and opens the door for promotion eligibility in the DRG system.

Credits & Minerals: All credits, gold veins, and crafting minerals (such as Jadiz, Enor Pearls, and Magnite) gathered throughout the boost stay in your Deep Rock Galactic account. These are used for purchasing upgrades, improving gear, and unlocking new module tiers across loadouts.

Completed Biome Objectives: Many equipment license paths lead through missions with secondary goals or event triggers. These extra challenges in DRG reward additional XP, recovered lost packs, and sometimes cosmetics like a Lost Pack Paintjob, all added to your account at no extra effort.

The Equipment Unlock Boost turns what used to be a grind into instant gains—fully activated gear, leveled classes, and upgraded inventories. No wasted time, no abandoned assignments, just clean progress and a well-equipped dwarf stepping into the caves of Deep Rock Galactic. Management approves.

Options

Equipment Unlock Boost from ChaosBoost is built for any Deep Rock Galactic player who wants a personalized path to a stronger loadout. Select the exact setup that fits your platform and target class—making gear assignments smooth and stress-free every time.

  • Platform: PC, Xbox – Choose the platform where you play, ensuring all equipment unlocks are completed on your main system.
  • Dwarf class: The Driller, The Engineer, The Gunner, The Scout – Pick the specific class you want to unlock equipment for, and we’ll focus the assignment runs to fully equip that dwarf.

No matter your loadout goals in DRG, each Equipment Unlock Boost delivers quick results, maximum security, and zero wasted effort. ChaosBoost takes care of all the unlocking steps, so you return to Hoxxes IV with every tool and upgrade you need.

Requirements

Before activating an Equipment Unlock Boost in Deep Rock Galactic, a few basic conditions must be met to ensure the service runs smoothly from the first drop pod to the final mission debrief. These in-game requirements unlock the path to equipment assignments and allow the ChaosBoost team to handle the boost without interruption. Most of these steps are built into early gameplay progression, so seasoned miners likely already qualify.

Assignment Board Access: Completion of the 10-mission tutorial activates the Assignment Board on the Space Rig. This feature is essential for accessing the multi-stage equipment license assignments required to gain access to gear like the Zipline Launcher or Shield Generator.

Minimum Class Level: Every class-specific tool has a required level before the corresponding equipment license assignment becomes available. For example, the Reinforced Power Drills require a Driller to reach level 5. If the class hasn’t hit the mark yet, ChaosBoost can include leveling in the boost to meet the requirement.

Game Ownership: A valid copy of DRG must be owned and installed on the account receiving the boost. Whether on Steam or console, the base game is required to access missions, the Equipment Terminal, and all class progression systems.

These simple requirements ensure that each Equipment Unlock Boost starts without issues and completes efficiently. Players with a few missions under their belt will usually meet these automatically. For newer miners, ChaosBoost handles any missing prep steps, making sure every dwarf is ready to unlock what’s theirs.

Equipment Unlock Boosting Guide in Deep Rock Galactic

In Deep Rock Galactic, unlocking each piece of core class equipment—like the Shield Generator, Platform Gun, or Power Drills—requires completing specific Equipment License assignments found on the Assignment Board. These unlock chains activate only once the class reaches the proper level and usually demand 3 missions with increasing complexity. Hazards vary, biomes shift, and time adds up—especially when unlocking tools across all four classes. The Equipment Unlock Boost removes this repetition entirely, completing the missions for you while still gathering resources, experience, and loadout progress.

Equipment Class Requirement Missions Hazard Tier Biome Spread
Shield Generator (Gunner) Level 5 3 Hazard 3 Dense Biozone, Magma Core
Platform Gun (Scout) Level 5 3 Hazard 2.5–3.5 Fungus Bogs, Salt Pits
Reinforced Power Drills (Driller) Level 5 3 Hazard 3 Glacial Strata, Sandblasted Corridors
LMG Turret System (Engineer) Level 5 3 Hazard 3+ Hollow Bough, Crystalline Caverns
Satchel Charges (Driller) Level 10 3 Hazard 3–4 Radioactive Exclusion Zone, Fungus Bogs
Zipline Launcher (Gunner) Level 5 3 Hazard 3 Salt Pits, Magma Core
L.U.R.E. Decoy System (Engineer) Level 10 3 Hazard 3 Azure Weald, Hollow Bough

Each license path varies in mission type—Mining Expeditions, Point Extraction, and even Industrial Sabotage may appear. Success demands coordination, biome knowledge, and hazard resistance. With the Equipment Unlock Boost in Deep Rock Galactic, the grind disappears, and all progress, credits, and minerals still land safely in your account. Completing these assignments across all classes can stretch over multiple play sessions. Using ChaosBoost guarantees every piece of gear unlocks cleanly—no abandoned chains, no lost time, and a fully equipped dwarf ready for any drop.

FAQ

Have more questions about the Equipment Unlock Boost? Here are answers to some of the most common queries. And if you don’t see your question here, ChaosBoost support is always ready to help.

How does an Equipment Unlock Boost work?

After you purchase the boost, we schedule your service and get to work. Our pro DRG booster will either play with you in co-op or log into your account (per your choice) to complete all the required assignment missions that grant access to your selected equipment. Once the missions are finished, you can log in and find your new gear available and ready to use.

Do I have to share my account login?

No, you can either play alongside our booster using a self-play option, or let us handle it with a temporary account access (piloted). The choice is yours – we offer both modes so you’re comfortable.

How long will the boost take?

Most single equipment unlocks take around an hour of gameplay. We’ll give you an exact timeframe when you order, but generally it’s very quick. And if you have multiple unlocks, we can usually finish them all in the same day.

Can I unlock equipment for multiple classes in one boost?

Yes, the Equipment Unlock Boost can be stacked to handle assignments across all four classes—Gunner, Scout, Driller, and Engineer—in one package. This lets you walk away with a full set of tools across your entire roster without repeating the grind for each.

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