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Deep Rock Galactic All Weapons Unlock Boost

Deep Rock Galactic All Weapons Unlock Boost
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Deep Rock Galactic All Weapons Unlock Boost is an in-game service that unlocks every weapon in DRG by completing all Weapon License assignments, leveling up each class, and collecting the required credits and crafting minerals, this includes unlocking top-tier gear like the Hurricane Rocket System for the gunner, Cryo Cannon for the driller, Breach Cutter for the engineer, and the M1000 Classic for the scout. The boost skips the grind entirely, handling dozens of missions and mineral farming needed for each unlock. All class weapons—both primary and secondary—become available to equip and upgrade immediately after the service is completed. With every assignment finished and every weapon unlocked, the account is left fully armed for any hazard level or mission type in Deep Rock Galactic.

Rewards

When the dust settles from an All Weapons Unlock Boost, you’re left with the complete arsenal and bragging rights to match. Deep Rock Galactic isn’t just about mining gold – it’s about the firepower, and this All Weapons Unlock Boost delivers all of it into your hands. Below are the rewards you’ll receive, with real in-game examples of the firepower now at your disposal:

  • Driller’s Arsenal: Unlock the Cryo Cannon to freeze enemies solid, the EPC for microwave mining and burst fire, the Corrosive Sludge Pump to melt bugs, and the Wave Cooker to sizzle targets through armor. With these four, the Driller becomes the team’s best friend—or its most creative hazard.
  • Engineer’s Arsenal: Gain Stubby for electrified bug zapping, the Breach Cutter to slice through swarms, the LOK-1 Smart Rifle for lock-on kills, and the Shard Diffractor to melt caves with a portable death beam. The Engineer now dominates every defensive setup and kill-zone.
  • Gunner’s Arsenal: Equip the Autocannon for area clearing, the BRT7 for precise burst damage, the Hurricane Rocket System for guided chaos, and the Coil Gun to obliterate enemies through walls. The Gunner becomes a one-dwarf wrecking crew with extreme firepower.
  • Scout’s Arsenal: Use the M1000 for long-range headshots, Zhukov SMGs for fast close-range kills, the DRAK-25 for plasma spam, and the Boltshark Crossbow for tactical mayhem. The Scout turns into a flexible killer ready for any combat situation.

With every primary and secondary weapon unlocked, you also keep all the experience and resources earned during the boost. That means extra minerals, credits, and maybe a few beer ingredients for a round at the Abyss Bar. In short, you end up fully armed and ready to rock – and stone – any mission.

Options

The All Weapons Unlock Boost service from ChaosBoost is designed for maximum flexibility, giving every Deep Rock Galactic player a setup that fits their platform and unlocking preferences. Select the options that best match your style—whether you want a hands-on approach or a fully managed experience.

  • Platform: PC, Xbox – Pick the system where your weapon unlocks should be completed, ensuring every assignment is finished on your main platform.
  • Boost options: Manual farm, Group rapid transit – Choose manual farm for a classic, methodical weapon unlock process, or group rapid transit for a faster, squad-based approach with efficiency as the top priority.

Whatever configuration you select, your All Weapons Unlock Boost is carried out safely and efficiently, matching your expectations and schedule. ChaosBoost makes unlocking every weapon in DRG easy and stress-free, so you get all the armaments you want without the grind.

Requirements

Before diving into a DRG All Weapons Unlock Boost, there are a few requirements (and recommendations) to keep in mind. Don’t worry – if you lack something, ChaosBoost can often handle it or offer guidance:

  • Assignment Board Unlocked: The Assignment Board must be available on the Space Rig, which usually unlocks after finishing the tutorial missions. If the onboarding assignment “Conquer Hoxxes IV” isn’t complete, ChaosBoost can take care of it first.
  • Account Access: Boosts require temporary login access to the account. Two-factor authentication should be accessible and manageable during the boost period.
  • No Other Active Assignments: It’s best if the Assignment Board isn’t tied up with things like Weekly Core Hunts or Seasonal assignments. Weapon License missions require a clear board to begin without delays.

If any of the above requirements sound daunting, ChaosBoost will assist in fulfilling them as part of the service. We handle the nitty-gritty prerequisites so you can sit back and anticipate your new arsenal. Our team will clarify any Deep Rock Galactic account details with you before starting the All Weapons Unlock Boost.

All Weapons Unlock Boost Guide in Deep Rock Galactic

So how does one actually unlock all these guns in DRG? Here’s a quick guide (and exactly what ChaosBoost will do during an All Weapons Unlock Boost): Each class in the game has two alternate primary weapons and two alternate secondary weapons to unlock (beyond the default starting gear). Unlocking a weapon requires reaching a specific class level (lvl) to get a Weapon License assignment, completing that assignment (3 missions), and then purchasing the weapon with credits and minerals. No promotions are required for weapon unlocks – just the levels and the assignment missions. The table below shows each weapon, its unlock requirement, and the cost to purchase it once unlocked:

Weapon (Class) Unlock Requirement Purchase Cost
Cryo Cannon (Driller Primary) Reach lvl 10 + complete 3 expeditions 7,600 Credits, 80 Enor Pearl, 120 Bismor
Experimental Plasma Charger (Driller Secondary) Reach lvl 15 + complete 3 expeditions 8,200 Credits, 70 Jadiz, 25 Magnite, 110 Enor Pearl
Corrosive Sludge Pump (Driller Primary) Reach lvl 18 + complete 3 expeditions 8,200 Credits, 50 Jadiz, 110 Magnite, 40 Enor Pearl
Colette Wave Cooker (Driller Secondary) Reach lvl 21 + complete 3 expeditions 8,200 Credits, 35 Jadiz, 65 Magnite, 100 Umanite
“Stubby” Voltaic SMG (Engineer Primary) Reach lvl 10 + complete 3 expeditions 7,600 Credits, 100 Jadiz, 100 Umanite
Breach Cutter (Engineer Secondary) Reach lvl 15 + complete 3 expeditions 8,200 Credits, 65 Jadiz, 30 Magnite, 100 Umanite
LOK-1 Smart Rifle (Engineer Primary) Reach lvl 18 + complete 3 expeditions 8,200 Credits, 35 Jadiz, 65 Magnite, 100 Umanite
Shard Diffractor (Engineer Secondary) Reach lvl 21 + complete 3 expeditions 8,200 Credits, 50 Jadiz, 110 Magnite, 40 Enor Pearl
“Thunderhead” Heavy Autocannon (Gunner Primary) Reach lvl 10 + complete 3 expeditions 7,600 Credits, 80 Croppa, 115 Magnite
BRT7 Burst Fire Gun (Gunner Secondary) Reach lvl 15 + complete 3 expeditions 8,200 Credits, 80 Magnite, 120 Umanite
“Hurricane” Guided Rocket System (Gunner Primary) Reach lvl 18 + complete 3 expeditions 8,200 Credits, 80 Croppa, 60 Magnite, 60 Umanite
ArmsKore Coil Gun (Gunner Secondary) Reach lvl 21 + complete 3 expeditions 8,200 Credits, 100 Croppa, 40 Jadiz, 60 Bismor
M1000 Classic (Scout Primary) Reach lvl 10 + complete 3 expeditions 7,600 Credits, 80 Croppa, 120 Jadiz
Zhukov NUK17 (Scout Secondary) Reach lvl 15 + complete 3 expeditions 8,200 Credits, 100 Umanite, 160 Bismor
DRAK-25 Plasma Carbine (Scout Primary) Reach lvl 18 + complete 3 expeditions 8,200 Credits, 100 Croppa, 40 Jadiz, 60 Bismor
Nishanka Boltshark X-80 (Scout Secondary) Reach lvl 21 + complete 3 expeditions 8,200 Credits, 80 Croppa, 60 Magnite, 60 Umanite

As you can see, it’s a lot of work: every armament demands a mini-campaign of three missions and a pile of resources. ChaosBoost will efficiently blaze through each required mission (Egg Hunts, Mining Expeditions, Point Extractions – whatever is on the assignment list). We’ll also gather the necessary credits and minerals along the way so that when each assignment is done, we can head straight to the Equipment Terminal and purchase the weapon on the spot. No waiting, no extra farming beyond what’s needed for the unlocks – unless you want us to, of course. By the end of the DRG All Weapons Unlock Boost Guide process, all those checkmarks in your armament list will be filled, and you’ll be fully kitted out.

FAQ

All Weapons Unlock Boost answers the needs of miners who want their full arsenal without the grind. From assignment chains to mineral costs, every step of the service follows real Deep Rock Galactic systems and mission logic. These frequently asked questions clear up the finer points of how the boost works, what’s included, and how ChaosBoost delivers the final result.

How does the All Weapons Unlock Boost work on my account?

The booster levels each class, completes all Weapon License assignments, and purchases every armament using collected credits and minerals. For piloted mode, a pro logs into the account and handles everything during scheduled hours. In self-play mode, the player teams up with the booster in missions to complete unlocks together.

Will I keep all the materials and credits collected during the All Weapons Unlock Boost?

Yes, all credits, minerals, and rewards earned during missions stay on the account. Only the amounts needed to purchase unlocked weapons get spent. The rest of the loot remains untouched for future upgrades or cosmetics.

Do I need any DLC or special edition of the game for this service?

No DLC or extra content is needed for an All Weapons Unlock Boost. Every armament is part of the base DRG experience. Just having the core game and assignment access is enough to get started.

Can I play on my account while the All Weapons Unlock Boost is ongoing?

For piloted boosts, it’s best not to log in while the booster is active to prevent interruptions. ChaosBoost will schedule sessions and inform the user when the boost is underway. In self-play mode, gameplay happens with the booster in real time, with no restrictions outside assignment progress.

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